In development

Idleskiller

An idle economy where every craft counts. Gather, process, craft and trade — then spend it all taking down world bosses with everyone else playing.

One email at launch. No spam — confirm your email to deal 1 damage to Boss #0

One economy, five moves

Every skill feeds the next one. Nothing you produce is pointless — the chain ends at the boss.

  1. Gather

    Send your hero out for raw materials — wood, ore, hides, herbs. It keeps working while you're away.

  2. Process

    Refine raw goods into planks, ingots and reagents. Processing is the backbone every other skill feeds on.

  3. Craft

    Turn materials into gear, food and siege supplies. Better gear means a stronger hero — and bigger hits.

  4. Trade

    Sell where it pays. Move goods further for better prices and bankroll your next production chain.

  5. Fight

    Take everything you've built into battle — gear up your hero and deal your damage to the community boss.

In Idleskiller, the whole community fights one world boss — everyone contributes damage and supplies on their own schedule, and the boss falls when the pooled damage runs it down. The launch bosses work the same way: every confirmed email signup deals 1 damage. When a boss falls, the next one rises.

Pixel art of The Launch Golem

Boss #0: The Launch Golem

COMMUNITY DAMAGE POOL1 / 500 dmg

499 HP left

⚔ Deal your damage — sign up above

Quest log

  1. Phase 0

    Concept & alphaactive

    Shaping the design and building the alpha. Boss #0 takes damage with every signup.

  2. Phase 1

    The engine comes alive

    The first lifeskills go live — play the loop end-to-end and craft your first gear in the browser.

  3. Phase 2
  4. Phase 3
  5. Phase 4

Later quests unlock as the story unfolds.