
In development
Idleskiller
An idle economy where every craft counts. Gather, process, craft and trade — then spend it all taking down world bosses with everyone else playing.
One economy, five moves
Every skill feeds the next one. Nothing you produce is pointless — the chain ends at the boss.

Gather
Send your hero out for raw materials — wood, ore, hides, herbs. It keeps working while you're away.

Process
Refine raw goods into planks, ingots and reagents. Processing is the backbone every other skill feeds on.

Craft
Turn materials into gear, food and siege supplies. Better gear means a stronger hero — and bigger hits.

Trade
Sell where it pays. Move goods further for better prices and bankroll your next production chain.

Fight
Take everything you've built into battle — gear up your hero and deal your damage to the community boss.
In Idleskiller, the whole community fights one world boss — everyone contributes damage and supplies on their own schedule, and the boss falls when the pooled damage runs it down. The launch bosses work the same way: every confirmed email signup deals 1 damage. When a boss falls, the next one rises.
Boss #0: The Launch Golem
499 HP left
Quest log
- Phase 0
Concept & alphaactive
Shaping the design and building the alpha. Boss #0 takes damage with every signup.
- Phase 1
The engine comes alive
The first lifeskills go live — play the loop end-to-end and craft your first gear in the browser.
- Phase 2
- Phase 3
- Phase 4
Later quests unlock as the story unfolds.